Vulkan
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Vulkan is a cross-platform API and open standard for 3D graphics and computing. It was intended to address the shortcomings of OpenGL, and allow developers more control over the GPU. It is designed to support a wide variety of GPUs, CPUs and operating systems, and modern multi-core CPUs also. Microsoft supports Vulkan 1.2 (and higher) on Windows 10 and 11, with a downloadable compatibility pack.

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Vulkan
Original authorsAMD, DICE (original Mantle design)
DevelopersKhronos Group (donated and derived variant, as Vulkan)
Initial release16 February 2016; 10 years ago (16 February 2016)
Stable release
1.4.349 Edit this on Wikidata / 10 April 2026; 11 days ago (10 April 2026)
Written inC (also available C++ API)
Operating systemAndroid, Linux, BSD Unix, Windows, Nintendo Switch, Fuchsia, Raspberry Pi, vxWorks, QNX, HarmonyOS, OpenHarmony, Oniro, Haiku, Stadia, Tizen
Through portability workarounds: macOS, iOS, Aurora OS
Type3D graphics and compute API
LicenseApache Software License 2.0, MIT License, Creative Commons Attribution 4.0 International
Websitehttps://www.vulkan.org/
Repository
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