Vulkan
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Vulkan is a cross-platform API and open standard for 3D graphics and computing. It was intended to address the shortcomings of OpenGL, and allow developers more control over the GPU. It is designed to support a wide variety of GPUs, CPUs and operating systems, and modern multi-core CPUs also. Microsoft supports Vulkan 1.2 (and higher) on Windows 10 and 11, with a downloadable compatibility pack.
* Calculated from Wikipedia data.
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| Vulkan | |
|---|---|
| Original authors | AMD, DICE (original Mantle design) |
| Developers | Khronos Group (donated and derived variant, as Vulkan) |
| Initial release | 16 February 2016 |
| Stable release | |
| Written in | C (also available C++ API) |
| Operating system | Android, Linux, BSD Unix, Windows, Nintendo Switch, Fuchsia, Raspberry Pi, vxWorks, QNX, HarmonyOS, OpenHarmony, Oniro, Haiku, Stadia, Tizen Through portability workarounds: macOS, iOS, Aurora OS |
| Type | 3D graphics and compute API |
| License | Apache Software License 2.0, MIT License, Creative Commons Attribution 4.0 International |
| Website | https://www.vulkan.org/ |
| Repository | |
Look up "Vulkan" on WikipediaWikipedia Categories
- Vulkan (API)
- 2015 software
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- 3D graphics APIs
- Augmented reality
- Graphics libraries
- Graphics standards
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